This model is beginning to face increasing pressure from regulators. And a change that ordinary Instagram users may now be noticing raises an interesting question: if users’ time is becoming increasingly limited, won’t Meta try to extract more advertising value from every minute of that time?
Meta is heavily dependent on advertising. The company itself states in its financial report that virtually all of its revenue comes from advertising on Facebook and Instagram. In the second quarter of 2026, the company’s total revenue reached $60.8 billion, representing a 28% year-over-year increase. Advertising revenue alone increased by 27%.
Even more important, however, is how Meta is achieving that growth.
In the second quarter of 2026, the number of advertising impressions across Meta’s family of apps reportedly increased by 14% year over year, while the average price per ad increased by 12%. Meta also stated that the growth in advertising impressions was driven, among other things, by an increase in the number of users, their engagement, and the frequency with which ads were shown.
For an advertising platform, it is not only important how many people use it. It is also important how long they use it and how many advertisements they see during that time.
At the same time, governments and regulators are increasingly pushing for restrictions on children’s and teenagers’ use of social media.
A particularly significant example emerged just now. On 26 August 2026, Meta reached a broad agreement with nearly all U.S. states in disputes concerning the safety and addictive nature of Facebook and Instagram for young users. The agreement reportedly includes, among other things, a default two-hour daily limit, nighttime restrictions between midnight and 6 a.m., and additional limitations on notifications and platform use. Among American teenagers aged 13–17, approximately 61% reportedly use Instagram.
The American law/settlement itself is unlikely to dramatically threaten Meta’s overall advertising revenue, because it applies only to U.S. users aged 13–17. However, it represents an important precedent. If similar restrictions expand to other countries and age groups, the economic significance of users’ lost time could become much greater.
This is not an isolated American case. Regulation of young people’s access to social media is expanding in other countries as well. Australia, for example, became the first country in the world to introduce a ban on social media for users under the age of 16, while similar proposals and debates are also taking place across Europe and other parts of the world.
If a particular group of users is allowed to spend less time on Instagram, or is prevented from using the platform altogether, the number of opportunities to show advertisements to that group naturally decreases.
Meta itself reportedly warns in its financial documents that an increasing number of laws are restricting or prohibiting the provision of its services to younger users, and that regulatory changes may affect its advertising business.
In recent weeks, some Instagram users have noticed another change. As of today, these notifications are appearing for more users. Advertisements have begun appearing directly in the Following tab—the section of the app traditionally used to browse content from accounts that users actually follow.
For a long time, Following was seen as a way to avoid part of the algorithmically recommended content and focus only on accounts that a person had personally chosen to follow.
Imagine a user who previously spent two hours a day on Instagram. During those two hours, they might have seen a certain number of advertisements. If regulation or parental controls reduce that usage to one hour, Meta suddenly has only half the amount of time in which it can display ads to that user.
Increasing the frequency of advertisements is one of the factors Meta itself mentions when explaining the growth in advertising impressions.
Meta competes for the user’s attention. Attention can be monetized through advertising. If the regulatory environment attempts to reduce the amount of that attention, its economic value to the platform may actually increase. Every minute of usage becomes more valuable. It then becomes logical to search for new advertising spaces, improve the efficiency of the advertising system, increase advertising prices, or display more ads within the same amount of time.
Indeed, in the second quarter of 2026, Meta simultaneously recorded a 14% increase in advertising impressions and a 12% increase in the average price per advertisement. Advertising revenue therefore grew significantly faster than the number of daily active people itself, which increased by only 3% year over year.
This suggests that the growth of Meta’s advertising business is not based solely on acquiring more users. Regulation may have a paradoxical effect. Regulators want people—especially children and teenagers—to spend less time on social media. Meta, on the other hand, has an economic incentive to maximize the value of users’ time, because advertising is its primary source of revenue.
The result does not necessarily have to be fewer advertisements. It may be exactly the opposite: less user time is greater pressure to monetize every minute → more advertising impressions is higher advertising density
It can therefore be argued that all of these developments are acting on the same economic issue: how much attention Meta can obtain from the user, and how much of that attention it can convert into advertising revenue.
If the world truly continues limiting the amount of time that young people, for example, are allowed to spend on social media, it may eventually turn out that the biggest change to Instagram will not be less social media—but a higher value placed on every minute that users still spend there.
A main source: Meta’s Q2 2026 Financial Report — Advertising Revenue and Ad Impressions
A inspiration for tittle "Click Twice" is song with "Click Twice" by King Tetrus.
